Additionally, the plugin system will be replaced through a single monolithic codebase that handles all aspects of the PlayStation emulation. Everything should be implemented on top of SDL/ OpenG元+/ ImGui. ![]() This fork has the goal of a complete redesign along more up to date code standards. It can be seen as the latest iteration of the original PCSX codebase. ![]() In 2019 another fork PCSX-Redux was started. PCSX-df and PCSX-Reloaded coexisted for a while, with PCSX-df merging changes of PCSX-Reloaded back into df. PCSX-Reloaded is a new project created in mid-2009, which is based on the work of the PCSX-df branch, completely independent, and works on bug fixes while maintaining Windows and OS X compatibility alongside Linux. Version 1.10 was released on March 29, 2009. PCSX-df was created in 2006 and added new features, a new GTK-based interface, AMD64 support, and corrected some bugs, but was developed mainly with only Linux compatibility in mind. ![]() Official development ceased on September 17, 2003, and development shifted to the new PlayStation 2 emulator, PCSX2. The emulator was first released for the PC on August 31, 2000.
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